PROGRAM

Certified Professional in Usability and User Experience Engineering

The Foundation level certification forms a base for a today’s key qualification n the software/internet sector.

Program Instructor

Vivian Gomes

What is Certified Professional in Usability and User Experience Engineering?

The Foundation level certification forms a base for a today’s key qualification n the software/internet sector. The acquired knowledge assures a proficiency in definitions and background about human perception as well as basics on the human-machine-interaction and software-ergonomics.

What you will learn?

01
Principles of Usability and User Experience.
02
UX in various software development processes.
03
Basic of human perception and information processing.
04
Standard Guidelines and accessibility.

What you will learn?

  • Principles of Usability and User Experience.
  • UX in various software development processes.
  • Basic of human perception and information processing.
  • Standard Guidelines and accessibility.
  • Usability Engineering process and methods.

Program Brochure

Get detailed information about the program, curriculum, instructors, and more. Download our program brochure to explore all the exciting opportunities and valuable insights this program has to offer.

Program Curriculum

  • Day 1-Welcome & Introductions
    In the Understand phase, you will create a shared knowledge base across all participants. Using the Lightning Talk method, knowledge experts across the business are invited to articulate the problem space from business, user, competitor, and technological angles.
  • Day 2-Define
    In the Define phase, the team evaluates everything they learned in the Understand phase to establish focus. This is done by defining specific context and desired outcomes of potential solutions. The phase concludes by choosing a specific focus for your Sprint, as well as goals, success metrics, and signals.
  • Day 3-Sketch
    In the Sketch phase, the Design Sprint team generates and shares a broad range of ideas as individuals. You will start by looking for inspiration, such as solutions in alternative spaces. Then, each Design Sprint participant will individually generate ideas for consideration.
  • Day 4-Decide
    In the Decide phase, the Design Sprint team finalizes the direction or concept to be prototyped. Each participant will share their Solution Sketch, and the team will find consensus on a single idea through decision-making exercises. The final direction will aim to address the Design Sprint focus.
  • Day 5-Prototype
    In the Prototype phase, the Design Sprint team will work together to create a prototype of your concept. This is when many decisions are made around what exactly the concept is and includes. You will aim to create a prototype that is just real enough to validate, and you will do it really fast!
  • Day 6-Validate
    In the Validate phase, the Design Sprint team will put your concept in front of users - this is your moment of truth! You will gather feedback from users who interact with your prototype, and if relevant, you will conduct stakeholder and technical feasibility reviews. You’ll end your Sprint with a validated concept– or an invalidated concept to improve on.



The Examination

The Foundation Level Certificate examination will be based on this syllabus. Answers to examination questions may require the use of material based on more than one section of this syllabus. All sections of the syllabus may be included in the examination. The format of the examination is multiple choice. Exams may be taken as part of an accredited training course or taken independently (e.g. at an examination center). The training providers approved by IBUQ are listed on the IBUQ website (www.ibuq.org).

Level of Detail

This syllabus is intended to allow internationally consistent training and examination. This syllabus comprises the following components to reach this goal:

- General learning objectives describing the intention of the Foundation Level

- A list of information to teach, including a description, and references to additional sources if required

- Learning objectives for each knowledge area describing the objective cognitive learning outcome of the course and the attitude that the participant is to achieve

- A list of terms that participants must be able to recall and understand

- A description of the key concepts to be taught, including sources such as accepted technical literature, norms or standards

The syllabus content is not a description of the entire Usability and User Experience fields of knowledge. It reflects the scope and level of detail relevant for the learning objectives of the Foundation Level.

Know your Instructor

Advisor | Trainer

Vivian Gomes

Chief Design Officer at SHNORH

Vivian Gomes is the Co-Founder and CEO of SHNORH, USA internationally well known Futuristic Design Leader, Innovation Evangelist, Certified IBM Design Thinking Coach, UXQCC Trainer, Certified Adult Education Trainer and Google Sprint Trainer. Vivian is a Board member at UXQCC (Austria) and a UX, Design mentor on Google for Startups, initiating innovation and implementing design within organizations to lead and foster a collaborative environment. He has regularly trained professionals in industries such as fintech, BFSI, retail, oil & gas, smart cities, analytics, data Science, healthcare, eComm, delivery, startups, wearables, AR/VR, AI, voice, engineering and the automotive industry.

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